Game Audio Project | Parole

Last week I started working on a new inter-disciplinary project that combines the efforts of games designers, programmers, animators and of course audio sound designers. I jumped into this role on my own and decided that this being a first person explorer game, it was going to need music that would suite the game, but highlighted the actions of the player giving them feedback. At this stage we are a week in and my time has been limited, but productive. Here's how i've done this week with the time i've had. 


The game devs had originally planned to work on a much broader scope, having 5 scenes that act as flashbacks between the two characters in the game. So far, this has been unachievable for the group, with family commitments and jobs making it difficult to finish the assets needed. The positive to come out of this is that the game is now down to two scenes, the prison cell and Arthurs house. The house scene was an imagining by Arthur, on what it must be like for his dog to wait for him to come home. This needed some music, foley and dialogue from the audio end which is mostly done and ready to be implemented into FMOD. Below is a reference track that I was provided, and below that is the track I made. You'll notice that in my track, I leave the Tuba out and have created a themed melody for Arthur. This is a practical choice, and one made for the sake of my foley and dialogue. I wanted the player to be able to hear the whole experience, and not have footsteps and other foley get lost amongst the bass. 

Below is the theme song for the Arthurs house dream sequence. I wanted to create an overall happy theme for this scene, and to not copy the reference, but to keep the same feeling. I was after a quirky-playful vibe, since the subject of the scene is the dog and if I had to guess how a dog feels when they are home alone, this is it. 

The melody was written in C major at 90 bpm and sequenced in Ableton Live 10. In a lot of my other projects I have written music by either playing it on piano or guitar, but as a new kid on the Ableton block I thought it would be a good opportunity to use it on a project. 

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The progression of notes in I follow in the melody is a I - III - V - IV. Adding a 4th note of the major scale, helps resolve the happiness to add that tinge of quirkyness. I layered a Marimba, Clav and Guitar together to create the right tone that suited to the rest of the song. 

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To get the jazz guitars sounding less like guitars and more like textures that sit under the marimba, I added an auto-filter. This gave the sound less presence and forced it to blend with the other sounds. 

What's in part 2?

Early next week I will begin the FMOD session as a collaborative effort with the game devs. They liked what I did in my last project and want to get to know the software a bit better. I'm still in training with the FMOD software and this will be my first time using 3D events, but i'm really excited to be able to use my sound in an exploritory and dynamic way. 



Cartoon Sneaking Music. (2018). Retrieved from