Stephen Rumph - Audio Engineer/Producer

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  • Loves the studio

  • Mad about games audio

  • Doesn't know it all

  • Passionate music nerd

I'm not a mad overly pretentious music snob, and I don't prefer any brand over the next. I'm just here to do quality work, with the tools I have. My ultimate goal is to do sound design at Skywalker Sound, and to make a positive name for myself in the audio community. I'm currently studying a Bachelor of Audio Production at SAE Institute in Brisbane, where I sit as a member of the student council and have been involved in many different audio productions, ranging from composition and studio recording to post-production. I really enjoy showing off my work and getting feedback from it, so if you have a few hours, go and check out what I've done lately. 

Mix Walkthrough Vlogs

Film Post-Production & Composition

I took some inspiration from classical pieces performed by the likes of Mozart and Vivaldi to get this small composition going. I really played with the mood of the scene, of what looked like a man lost within his own mind and a consistent internal battle with a thousand jeering voices. 

Tracks Done For Fun

This was one of my most challenging projects as I had never edited dialogue in a film before. Coming into the project I could hear a lot of noise in the original recording that I wanted to remove. I was initially hired as the music composer, but offered my services in post-production to learn more about it and to make sure the best quality sound was achieved throughout the whole film. I worked with my assistant Liam Lyttle in both the composition and dialogue edits within this project. 

Sound Design and Games

 

Podcasting

Music Production

My Roles

  • Recording Engineer
  • Producer/Session Manager
  • Live Room Tech

I can never underestimate the importance of this recording. It took a very long time to get the right sounds, and in the process I learnt a hell of a lot about session management and communication. I've written in depth about the drum, bass and vocal sessions in my blogs, and will have a guitar retrospective in the coming weeks. The band were extremely professional throughout the whole process and have given me the experience that only comes from working with top quality musicians. 

My Roles:

  • Live Room Tech
  • Producer
  • Mastering Engineer

Bring me the Dawn gave me some new parameters in the studio, such as acoustic guitar and banjo. These basic instruments have a tonal quality that requires the best skills to capture correctly. This was my first attempt with acoustic instruments and I learnt a lot in the process. Read on to see my notes about this session. 

My Roles:

  • Live Room Tech
  • Producer
  • Mastering Engineer

Brooke is a talented rock vocalist who mainly performs in a metal band, but needed a demo of her songs done acoustically. She is also a gifted videographer and donated her time to capturing and editing a video of my work. In this session I helped create a reverb chamber with a mono speaker and an ORTF stereo mic setup inside the stairwell of SAE Institute. Read on to see my notes about this session. 

My Roles:

  • Recording Engineer
  • Producer
  • Mix Engineer
  • Performer (Bass/Vocals)
  • Band Manager, Agent and Publicist 

Recorded, mixed and mastered at a house in Eltham, Melbourne. I was inspired from this point on to make it my life goal to be an audio engineer. I worked on this project while I recovered from a leg injury for 4 months. Drums were recorded in the living room of my house, the guitars were recorded in an office in the woods and it was the first time I ever layered analogue feedback from a guitar amp to a recording. The real inspiration was the amount I learnt from engineer Josh Grant. He was a key decision maker and supplied all of the equipment. The end result were some pretty great reviews online and in the paper and an album of the week mention in Beat Magazine. Read on to see my notes about this session. 

My Roles

  • Live Room Tech
  • Producer
  • Mastering Engineer

Deadbeat Society are a heavy grunge rock band with huge guitars, dynamic vocals and punchy drums. We managed to complete 6 tracks in 2, 4 hour sessions, but spent a lot of time on the mix getting the right amount of dynamics between the instruments and re-amping the drum kit. My role was very hands on as the Live room tech and used this opportunity to delve into the world of mastering. Read on to see my notes about this session.